Before starting on any writing down of ideas, I felt it was important to
educate myself on mobile app user interface design prior to coming up with
any ideas. Mr. Hafiz gave us the following helpful resources to get us
started; nevertheless, I found that I needed to do some additional reading
to fully grasp all he had covered.
Ensure all your images have corresponding alt attributes
Ask yourself if users can easily navigate your website via the tab
key on your keyboard
Reading up on... Case Studies: Grab app
Grab is one of the most successful startups in Southeast Asia, and its
services include ride-hailing, food delivery, logistics, and payment. By
studying the work of other designers and reading about their processes, I
was able to improve my understanding of UI designs considerably. It was
enlightening to see how they dealt with obstacles and how they went about
their work.
Fig 1.4 Module's Lecture
Essentials PPTX by Mr Hafiz
What is expected in the documentation of proposal :
Fig 1.5 Module's Lecture Documentation PPTX by Mr Hafiz
Mr Hafiz's wise words I have jotted down during class:
DO NOT use stock images!
What if you can never find the images again? You'll have to pay for
the image if the client insists on using that placeholder image you
thought you'll never use!
Include killer feature in LO-FI prototype
a hook, unique selling point that makes the product/service
indispensable
For User Playtest, later on, we don't have to include checking the
latency time for users to find a certain button or explore a certain
feature but can definitely consider if we do deal with clients one
day.
Read up on relevant case studies to help further understanding of
designing
During the next class, I proposed my idea of redesigning the Taylor's App.
Mr Hafiz used my proposal idea and discussed in class.
Fig 1.6 Feedback from Mr Hafiz
3. IDEA DUMP ON MIRO BOARD
Allllll my ideas, references, SWOT analysis, and other useful tidbits in
regards to the proposal are laid out in the Miro board below. There's no
need for me to blabber anymore here!
Fig 1.7 Miro Board
4. DESIGN PROPOSAL DOCUMENTATION!
As soon as my idea and Miro board findings were approved by Sir
Hafiz, I proceeded with the proposal.
Fig 1.8 Design Proposal (PDF)
Feedback:
for sketch wireframe, show navigational arrows
(next task) add comparison as case study (current app)
(next task) user persona cut down to just 3
(next task) have 3 user playtest for the lo-fi wireframe prototype
PROJECT 3: LO-FI PROTOTYPE
1. EXPLORING & UNDERSTANDING
As soon as the UX design phase is finished, a lofi prototype should be
prepared, followed by usability testing. We're supposed to compile every
bit of data on the test's results, including user reactions, comments, and
any problems they encountered.
Fig 2.1 Elements and designs for mock posters from Canva
Fig 2.2 Lo-Fi Prototype
2. USER PLAYTESTING!
General question flow asked in user playtest:
Personal info: 1. Name, age, occupation. 2. What is your field of
study 3. Where are you currently studying in?
Tasks: 1. Take attendance for Application Design class 2. Show your
student ID 3. Find out what class is happening on Wednesday of Week 7 4.
Imagine you are a new student. You are trying to find a guide that might be
helpful to you as a new student.
Overall experience: 1. On a scale from 1 to 5 (1=not at all likely,
5=very likely), how likely are you to recommend this app to a friend? 2.
How frequently would you use this app? 3. How was the experience of using
the product to complete this task? 4. How easy or difficult was it to
navigatWhat areyour thoughts on the design and layout?
Fig 2.3 User Playtest (MP4)
After the playtest with three users, it was concluded that several of the
functions and designs might be improved. Mr. Hafiz provided me with some
feedback as well. The improvement changes can be seen in Fig 2.4 and 2.5
below:
Fig 2.4 Changes in Timetable page
Fig 2.5 Changes in My Modules page
PROJECT 4: COMPLETE MOBILE APP DESIGN
1. COMPARISON BETWEEN ORIGINAL & REDESIGNED
Fig 3.1 Comparing original version and redesigned version
Fig 3.2 Video walkthrough for Redesigned Taylor's Mobile App
Designing an app is always very fun to me! I thoroughly enjoyed myself doing this project. Learning the process before making a prototype, using Figma and dissecting the user play tests to further improve my app was very enlightening and eye opening. There were the stressful times like chasing deadlines and juggling between the different subjects but all in all, redesigning an app we as student have to use everyday, into something much greater was super fun! I feel grateful for all the help from our laid-back yet extremely supportive guide and lecturer, Mr Hafiz :)
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