Illustration and Visual Narrative / Vormator Challenge
01/04/2021 - 02/05/2021 (Week 1 - Week 5)
Ngu Kah Shin / 0347666
Illustration and Visual Narrative / Bachelor of Design in Creative Media / Taylor's Design School
Exercise 1: Vormator Challenge
LECTURE
Week 1:
During our first ever lesson, we were introduced to Ms Anis and Mr
Kannan. They explained the module content and assignments to be expected
in this module. This includes making our very own monster character,
create a looping gif, design a Webtoon comic and make a motion comic out
of it. Past works done by our seniors were also shown to us. Honestly, I
felt really overwhelmed with the tasks to be done throughout the next 14
weeks but I do look forward to learning how to fully utilize the
softwares, explore different methodologies and produce a wide range of
conceptual ideas to craft an original and exciting narrative that keeps
audiences on the edge of their seats!
Week 2:
Mr Kannan patiently guided us step-by-step on how to utilise Adobe
Illustrator to create the Chiaroscuro effect. He also asked us to practice
using the software during our free time.
Fig 1.1. Screenshots of my attempts on Chiaroscuro on Adobe
Illustrator
During our second session, Ms Anis asked who our favourite animated
character was and pointed out each of their signature design and iconic
looks. Then, she shared the design principles of designing a character.
Fig 1.2. Personal lecture notes and visual research
Week 3:
Week 3:
This week, we learnt how to clip masks and add textures to a solid
shape, which can be applied to our Vormator character. Mr Kannan
also taught us the use of gradient tool, swatches and how to make
patterns on Adobe Illustrator. Miss Anis then guided through a
visual technique called compositions. Below are some of the lecture
slides I have gathered for reference.
Fig 1.3. 'Composition with Jazza' lecture slides posted on
Times
Fig 1.4. Screenshots of Composition lecture, with some side
notes on negative and positive spaces written by Ms Anis
Miss Anis made us sketch out some composition based on the
tips and tricks she taught earlier. When we were done, she
discussed some of our peers' sketches which made me realised
some of my sketches were not exactly right. Some of them have
a main object/focus, like the fox and rabbit. As for the green
coloured sketch, it does not consist of all the three
foreground, midground and background. This hands-on practice
definitely made me learn more!
Week 4:
Miss Anis explained the importance of perspectives, which can
be used to create a sense of depth in illustrations. We were
also asked to sketch out 1 point, 2 point and 3 points in 30
mins time, which I have attached mine below.
INSTRUCTIONS
HTML LINK
<iframe
src="https://drive.google.com/file/d/1tR4cp-MVcQMvJvFFVb6PnnZvCaHKRECx/preview"
width="640" height="480" allow="autoplay"></iframe>
HTML LINK
<iframe src="https://drive.google.com/file/d/1xpy-tHyB7O0torY_7QtdxjjNtJX2c2K6/preview" width="640" height="480" allow="autoplay"></iframe>
HTML LINK
<iframe src="https://drive.google.com/file/d/1wm6VbN9yYxiWSyC4tK2fN2aKHOqvcutV/preview" width="640" height="480" allow="autoplay"></iframe>
EXERCISES
Week 1: Vormator character sketch
Our assignment for this week was fairly simple- sketch out our Vormator character by using a limited set of shapes given. I started off by going on Pinterest to find some inspiration. I then drew out some ideas in my sketchbook but found it difficult to maintain the accurate proportions of the shapes. Thereupon, I decided to use Procreate on my iPad to ensure my ideas would look decent in the correct shape ratio.
Fig. 2.2, 2.3. Simple design sketches on Procreate
I ended up not using the designs in Fig 1.1 and 1.2 because
they were plain and had no personality, I didn't know where to branch
out from there. Eventually, I settled on the design in Fig 1.3. She is
inspired by the 'Good versus Evil' voices we hear in our
heads and often visualised in cartoons as an angel and a devil
hovering over the shoulders and whispering things into the character's
ears. I decided to combine the two creatures and mould out this
devilish angel.
Fig 2.4. Character design sketch
Week 2:
We were asked to start digitalising our Vormator character, the background
and create our own or trace a card template for the character on Adobe
Illustrator.
Fig 2.5. My Vormator character illustrated on Adobe Illustrator
Week 3 & 4:
This week, we had to start illustrating our background for our Vormator
character's background. This time however, we were not limited to use
only the Vormator shapes but to apply the knowledge of using the types
of shots like bird's eyeview or worm's eyeview, as well as foreground,
midground and background.
Week 5: Submission week!
FINAL SUBMISSION
FEEDBACK
Week 1:
Feedback on Vormator Character from Ms Anis: Consider changing the
'fingers' of the characters to 'claws'. More details on the feet should be
added
Week 2:
Feedback on digitised Vormator Character from my coursemate, Sea
Hirayama: The colour of my character seems heavy and gives off angry
emotions. The hair could be of a lighter colour to show happy emotion.
REFLECTIONS
Experience
Observations
Findings
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